Playlist Composer

The Playlist Composer is where you build the actual content of a playlist. You add items, arrange their order, set how long each one is shown, and control when an item plays. The result is what the player will show on screen.

The Composer Layout

The composer has two panels. The left panel is the source you pick content from. The right panel is the playlist itself, where items play from top to bottom.

The bar at the top shows the totals and the main actions:

Adding Content

The plus menu at the top left switches what the source panel shows.

To add an item, drag it from the source panel onto the playlist on the right. The same media can be added more than once, for example to repeat a clip between others.

The nesting depth is not limited, but more than about four levels gets hard to follow. Only Internal playlists can be nested into each other. A Master playlist cannot be placed inside another playlist. Circular nesting, where A contains B and B contains A again, is not allowed and is checked.

Ordering Items

The playlist plays from top to bottom. To change the order, drag an item to a new position within the right panel.

Setting the Duration

Each item shows its duration and its name, each with its own pencil. Click the pencil next to the time to edit the duration, or the pencil before the name to rename the item.

Enter the duration in seconds. The round arrow resets it to the default. For images, widgets and templates, which are also images, the default is 15 seconds. For videos the default is their own length in seconds, so the duration mainly applies to images, templates and widgets.

Item Actions

Each item has its own icons on the right.

The clock and the lightning icon turn green when rules are stored for that item, so you can see at a glance which items have conditional play or a trigger set.

Conditional Play

Conditional play controls when an item is allowed to play. You use it to restrict an item to a date range, a daily time window, or certain weekdays.

You can combine the validity period with the weekdays, or use only one of them. The weekday values apply within the validity period when both are set.

A green clock icon on the item means values are stored here.

Triggers

A trigger starts an item on an event instead of in the normal sequence. This is what you use for interactive or scheduled content. The triggers here are start triggers, they decide when an item begins. You can add more than one trigger of each type.

Triggers only exist in a Master playlist, the playlist that is assigned directly to the player. Internal playlists cannot hold triggers, because organizing them across large nesting hierarchies would get chaotic.

When an item also has conditional play set, its triggers only fire within the conditional play window.

A green lightning icon on the item means values are stored here.

Random Play

With Random play the items are played in random order instead of top to bottom. When you enable it, an items per loop selector appears that sets how many items are played in each loop, so a long playlist can show only a few random items per cycle.

Saving and Exporting

Every change you make in the composer is saved right away. You can keep working on a playlist at any time without losing anything.

The player does not pick up these changes on its own. It keeps showing the last exported version while you work, so your editing never interrupts what is currently on screen. Only when you click Export for Player does the player start to use the new version and keep it up to date from then on.

So the rule is simple: edit as much as you like, and click Export for Player when you want the player to switch to your new version. An empty playlist has nothing to export.